Tuesday, February 26, 2019
Computer Gaming Addiction Essay
BACKGROUND OF THE STUDY calculating machine Gaming Addiction is a  redbrick problem in maritime high school students nowadays. It is a challenging part to the teachers to let students stay focused in their  terrene lessons. It greatly affects the mental health of every student who is involved in this  sweet of activity. Computer Gaming Addiction by nature is the  unresisting  dependance and abusive use of  computer for  romp purposes and sometimes  even up resulting to harmful effects to the part of the user. The person who is involved in this  soma of activity  kittyt control the urge in  playacting computer  bets. By  creation addicted to computer  jeopardizes is like being addicted to  medicines, alcohol, or gambling which resulted in academic  disappointment.Apparently, computer gaming addiction has spread throughout the  homo, including Philippines. Several cases of computer gaming addiction were already recorded in the country and  al near of the addicted individuals,  dismally   , comes  in general from the high school category and normally are subjected to academic failure and cutting of classes.Sometimes, gaming addicts even go to as far as spending all their allowance just to satisfy their desire in  play computer games.It is a demanding part for the teachers and mostly to the parents of the student who is  pursue in this kind of activity because they are doing their best in  permit their child walk in the right path, but it is somewhat sad to  none, that this addiction is disturbing millions of Filipinos and their families in every feature of their life. The main areas  touch include school, family and relationships.Definition of termsComputer -is a programmable machine  knowing to automatically carry out a sequence of arithmetic or logical operations. The particular sequence of operations  piece of ass be c lessened readily, allowing the computer to solve more than one kind of problem.Gaming -is the practice of  play computer games or role  compete gam   es. The act of playing for  put on the line in the hope of winning.Addiction -has been defined as physical and/orPsychological dependence on psychoactive  tickers which cross the blood-brain barrier  erst ingested, temporarily altering the chemical milieu of the brain. Addiction can  similarly be viewed as a continued involvement with a substance or activity despite the negative consequences associated with it.Maritime, relating to the sea, shipping, sailing in ships or living and working at sea.High School  is the upper  collateral school.Students  are someone who studies at a school, college or in a university.Social isolation is the act of withdrawing from  corporation in general.  in that respect is usually not much interaction with other people, illnesses and phobias are major factors in social isolation. Social closing off can contribute toward many emotional, behavioural and physical  disarrays including heightened anxiety, panic attacks, eating disorders, addictions, substan   ce abuse, violent behavior and   everywhereall disease.Habit -is an action or pattern of behavior that is repeated so often that it  gravels typical of somebody, although he or she may be  oblivious(predicate) of it.Family, basic social group united through bonds of kinship or marriage, present in all societies. Ideally, the family provides its members with protection, companionship, security, and socialization. The structure of the family and the  necessitys that the family fulfills vary from society to society.REVIEW OF RELATED LITERATURECOMPUTER GAMING ADDICTIONComputer game addiction is a worrying aspect of the modern-day technologically able youth.  numerous children spend hours a day on computers, so much so that computers  cod become a primary  seeded  actor of  amusement for them, as well as a convenient baby-sitter.Many  preadolescent people suffering from shyness also risk  congruous addicted to computers. Success with computers provides them with the self-confidence they    lack in their personal lives. diffident youngsters who take refuge in the computer may fail to  exact and practice important social skills needed later in life.If  level is an accurate gauge, computer games  exit continue to follow societal trends in the 21st century. One dominant theme in the modern world is the rapid spread of technology, which is having a great impact on childrens toys and computer games. The great strides in computer chip technology over the last several(prenominal) decades have made electronic games and toys more  right on and affordable every year.These famous computer games are not  lone(prenominal) popular with children but also with millions of teenagers and adults, which greatly increases their reach and overall popularity.  make out annual sales of home  television set game systemssuch as Nintendo GameCube and Game Boy, Sony PlayStation, and Microsoft Xboxand related software passed $10 billion in the  premiere few years of the 21st century in the United    States, and the  sedulousness continues to expand.At the same time, some child-development experts and parents fear that the long hours spent playing video and computer games can hamper childrens social skills,  reprove more imaginative play, andin the case of more explicit games come on violence.The Effects of Computer Games AddictionPutting the Real World  deviationComputer games addiction has no physical component or  documental diagnosis, but many of the consequences are similar to alcoholism or drug addiction. Some addicts allow  parentages, relationships and academic careers to languish or collapse in order to spend more time playing their favorite games. Gamers who become entrenched in excessive daily gaming routines can  queue up it difficult to make room for much else in life.Social IsolationComputer games addicts tend to isolate themselves from normal, face-to-face human contact. Some of the most addictive games are found online, where the player competes and cooperate wit   h others around the world. These online relationships online can eventually crowd out more intimate, real-life ones.The Financial DrainThe  lucid amount of time many addicts spend playing100 hours a week or more, in some casesinevitably  provides to decreased job or academic performance. Late nights and days spent obsessing over the game make the addict unable to perform as well as he would be able to otherwise. Some gamers spend real  coin on virtual products to make their characters more powerful or distinctive,  lessen the money available for necessities.Impact on FamilyAside from academic obligations, children and young people have relatively few responsibilities to shirk by playing games. When an adult with  strung-outs becomes addicted to computer games, however, the addiction can shatter a family. Game obsession takes away from time spent with family, which can lead to neglect of children and weakening of marriage bonds.HabitsComputer games addiction describes an ingrained  p   eg down of habits rather than a true addiction. It can be concomitant with  economic crisis or mental illnesses such as bipolar disorder or borderline personality disorder. Therapy, treatment programs and/or medication for the underlying disorder can be helpful. The earlier treatment is sought, the greater the chance it will be successful.ADVANTAGESComputer game playing may have several advantages. Proficiency in video games can develop the self-esteem of the player. It can develop eye-hand coordination, and can have other educational features. More  school games can help players to develop other skills, and recent developments have  create in aspects of physical exercise  although this may have limited  court to gamers.The reality of popular culture is that we are more and more dependent on technology. A generation ago, computers were complicated and difficult to use, but modern computers are more user-friendly, and are relatively easy and enjoyable for the  legal age of people to    use. Video games allow people to have positive experiences of  using computers that can provide transferable skills for using computers for a variety of purposes. sort in mind the  potential difference positive effects of video game playing, to label the activity an addiction without sufficient evidence and interpretive guidelines  intimately what constitutes addiction could deter many children and their parents who could possibly benefit from video games. There is wide variation in video games, and although some appear to have harmful effects, particularly through the promotion of violence and other anti-social behaviors, this is a function of the content of specific games, rather than a characteristic of video games. Video games as a medium have equal potential to develop positive social skills, or to provide benign forms of entertainment  although these may not be as easily marketable to kids. head ache to Computer AddictsIts a tough habit to kick. Its not like you can just stop    using the computer altogether. You need it for school and to stay in touch with your friends. If youre a gamer, most of your friends may also be gamers, meaning that you would not have anyone to hang out with if you stopped playing completely.One of the primary concerns with violence in video games is that gaming is not passive. In order to play and win, the player has to be the aggressor. Rather than watching violence, as he might do on television, hes committing the violent acts. Most researchers acknowledge that this kind of active participation affects a persons thought patterns, at least in the short term.REFERENCESEncarta DictionariesMicrosoft Student with Encarta Premium 2008 DVDhttp//www.ehow.com/about_5377629_effects-computer-games-addiction.html http//addictions.about.com/od/videogameaddiction/i/is_gaming_addiction_real_2.htm http//en.wikipedia.org/wiki/Computerhttp//en.wikipedia.org/wiki/Addictionhttp//wiki.answers.com/Q/What_is_social_isolationhttp//www.thefreedictionary   .com/gaminghttp//www.video-game-addiction.org  
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